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Wednesday, 10 April 2019

The Sekiro soundtrack is absolutely amazing - why don't game soundtracks get recognition like movie soundtracks?

So the games industry has overtaken and is now bigger business than the movie industry. The movie industry has long recognised soundtracks as an important part of the medium, and the public have for a long time loved the soundtracks of movies enough to buy millions of copies of individual movie OSTs. You can trace this back to the 70's with Saturday Night Fever Soundtrack which sold something like 16 million copies. In contrast, from what I can research, the best selling videogame soundtrack is likely something like Persona 4, which seems to have sold under 100,000 units in total.


Why the enormous disparity?


There has been some industry recognition of game soundtracks in terms of awards - MTV, the Grammy Awards, BAFTA, the Game Awards, etc. But this hasn't really translated too much into either public sales, or public recognition.

Is it due to the limitations early on in the medium where "chiptunes" and midi soundtracks were all that was available? Is it a lack of marketting or advertising of game OSTs? Are publishers not releasing soundtracks onto services like itunes and spotify? Is it a public perception stigma for videogame music?

As someone who listens to game music regularly, I'd love to hear what other people think



Written by: I_AM_AT_WORK_NOW_
Source: http://bit.ly/2VuE1mp

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